The bricks sit in rings around the middle of the watch face. The paddle rides the outer edge. Turn the crown and it sweeps the whole circle, both ways, with no stop at either end.
Hit the orb with the middle of the paddle and it goes straight in. Hit it with an end and it goes sideways. Move the paddle through the hit and the orb takes that motion too. That is the whole control scheme, and it is enough to aim at one brick across the arena.
One turn of the crown carries the paddle all the way round. Three sensitivity settings, and it can be inverted. A watch with no usable crown gets a drag along the outer edge.
No phone, no account, no server. The game's own code makes no network call. Scores and saved runs stay on the watch.
The run is saved and picks up at the same step. Nothing runs while the app is in the background.
Four colour sets, one for deuteranopia, one for tritanopia, one in grey. Reduced motion and high contrast are settings.
The tutorial, the first chapter and the daily run are free. One payment adds the rest. No subscription and nothing else to buy.
Six levels that teach the parts, ending on the Prism Core boss.
A 90 second score run built from the date. Everyone gets the same arena on the same day. Results stay on the watch.
Eighteen more levels and three more bosses. Turning rings and cells that explode, then gravity and portals, then all of it at higher speed.
Waves that grow in speed and shape. Every fourth wave offers a choice of two upgrades. The run ends when the last shield is used.
Captured from the game running on a round Wear OS display.
Void
Boss
Reactor
Daily
Map
Clear
Title
Ignition